Texturing 3D city models with raster data
Using the PlexMap Switchboard, you can texture the roofs of your 3D city model with any raster data (e.g., aerial photographs, irradiance data).
The raster data can be used directly as a file (e.g., TIFF) for texturing. Alternatively, a WMS service can be used to texture a 3D city model. This tutorial explains how this works.
You need access to the PlexMap Switchboard and PlexMap 3D to texture your 3D city model.
File-based texturing of 3D city models Anchor
Texturing a 3D city model of the Mesh data type using raster data is very easy (see figure).
First, load your 3D city model into an empty switchboard using Load from Depot. Then, load the raster data to be used for texturing using Load from Depot. Now use the Texturize with Grid function to perform the actual texturing.
You can now save the result, for example, in a depot using Store in Depot or in a layer using Store in Layer.

Texturing 3D city models with a WMS service Anchor
Texturizing a 3D city model of the data type Mesh using a WMS service is also possible (see figure).
First, load your 3D city model into an empty switchboard using Load from Depot. Then, load the WMS service to be used for texturing using Import WMS. Now use the function Texturize with WMS to perform the actual texturing.
You can now save the result, for example, in a depot using Store in Depot or in a layer using Store in Layer.
