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Funktionen
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Table of contents
Funktionen (LVL2)
2D Bounding Box (individual)
mesh.individual_bounds
Is Volume
mesh.is_volume
Mesh from Feature
mesh.from_feature
Not a Volume
mesh.exclude.is_volume
Only Volume
mesh.filter.is_volume
Scale to Height
mesh.scale_to_height
Storey
mesh.storey
Texturize with WMS
mesh.texturize_wms
Transform heights
mesh.transform_heights
2D Bounding Box
mesh.bounds
Outline
mesh.outline
3D Bounding Box (individual)
mesh.individual_bounds3d
3D Bounding Box
mesh.bounds3d
Export 3D Meshes
mesh.save
Import 3D Meshes
mesh.import
Import 3D Meshes
mesh.load
Best of LOD
mesh.bestoflod
Generate Bridges
mesh.generate_bridges
Rotate
mesh.rotate
Dächer extrahieren
mesh.as_solar_objects
Colorize
mesh.colorize
Colorize by Style
mesh.colorize_by_style
Dissolve Geometries
mesh.merge
Convert to Grid
mesh.as_grid
Within
mesh.filter.within
Coordinate Transformation
mesh.transform
Optimize Mesh
mesh.optimize
Texturize with Grid
mesh.texturize
Texturize with Oblique Images
mesh.texturize_oblique
Not Within
mesh.filter.not_within
Flip Normals
mesh.flip_normals
Place
mesh.instantiate
Generate Pipes
mesh.generate_pipes
Centroid
mesh.centroid
Scale
mesh.scale
Statistics
mesh.stats
Powerlines
mesh.powerlines
Textures
mesh.textures
Scale Textures
mesh.texel_adjustment
Triangulate
mesh.triangulate
Reset Origin
mesh.origin_to_center
Translate
mesh.translate
Ray Intersection
mesh.ray_intersection
Volume
mesh.volume
Colorize Wall/Roof Areas
mesh.colorize_wall_roof
mesh.crop_boxes
mesh.crop_boxes
mesh.split_by_texture_parts
mesh.split_by_texture_parts
Intersects
mesh.filter.intersects
Disjoint
mesh.filter.disjoint
Breadcrumb
Manual
Functions
Namespaces
mesh
mesh.split_by_texture_parts
Table of contents
mesh.split_by_texture_parts
mesh.split_by_texture_parts
Input:
meshes
–
Mesh
Output:
output
–
Mesh
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